![]() It won't directly help outside of those platforms, but it might encourage your favorite developer to add more visual flair to their games. Ultimate should give game studios more incentives to try effects like ray tracing, not to mention a common tool for making Windows and Xbox Series X games - write for one platform and it'll be easier to make it available elsewhere. Per Microsofts announcement, developers interested in early access to the DirectX 12 Agility SDK-enabled AMD drivers should contact their AMD alliance manager directly. Both AMD and NVIDIA are throwing their weight behind the framework. A game written for DirectX 12 Ultimate will still run on other hardware - you just won't get all the visual pizazz. Microsoft is adamant that compatibility shouldn't take a hit. ![]() Sampler feedback, meanwhile, helps games load textures only when needed and boost performance as a result. Intel : A driver with Intel support for these features can be found at: IntelĀ® Arc & IrisĀ® Xe Graphics Driver 31.0.101. Variable Rate Shading can tweak the use of visual effects shaders to use them more or less depending on the game, while mesh shaders should allow for more detail in large game worlds. AMD: Developers interested in getting early access to DirectX Agility SDK-enabled AMD drivers supporting these features should contact their AMD alliance manager. Other tricks might not be as conspicuous, but could go a long way toward boosting performance in your games. Your games won't demand as much from your system as they did before. ![]() A new inline ray tracing technique gives more control over the lighting effects that make more sense for certain games, GPU shaders can invoke ray tracing without talking to the CPU and streaming engines can more efficiently load ray tracing shaders as you roam around. Microsoft has introduced a DirectX 12 Ultimate framework that makes ray tracing and other visual effects both more efficient and more flexible. More efforts are underway to bring ray traced visuals to more of your games. ![]()
0 Comments
Leave a Reply. |